Files
mie/mie/ir/builder.c

192 lines
4.4 KiB
C

#include <mie/ctx.h>
#include <mie/ir/block.h>
#include <mie/ir/builder.h>
#include <mie/ir/op-definition.h>
#include <mie/ir/op.h>
#include <mie/ir/region.h>
struct builder_scope {
b_queue_entry s_entry;
struct mie_op *s_op;
struct mie_region *s_region;
struct mie_block *s_block;
};
struct mie_builder {
struct mie_ctx *b_ctx;
b_queue b_scope_stack;
struct mie_op *b_root;
struct mie_op *b_prev_op;
};
struct mie_builder *mie_builder_create(struct mie_ctx *ctx, struct mie_op *root)
{
struct mie_builder *out = malloc(sizeof *out);
if (!out) {
return NULL;
}
memset(out, 0x0, sizeof *out);
out->b_ctx = ctx;
out->b_root = root;
mie_builder_step_into_op(out, root);
return out;
}
struct mie_ctx *mie_builder_get_ctx(struct mie_builder *builder)
{
return builder->b_ctx;
}
static struct mie_name_map *get_current_name_map(struct mie_builder *builder)
{
b_queue_entry *cur = b_queue_last(&builder->b_scope_stack);
while (cur) {
struct builder_scope *scope
= b_unbox(struct builder_scope, cur, s_entry);
if (scope->s_region && scope->s_region->r_names) {
return scope->s_region->r_names;
}
cur = b_queue_prev(cur);
}
return NULL;
}
struct mie_block *mie_builder_get_current_block(struct mie_builder *builder)
{
b_queue_entry *entry = b_queue_last(&builder->b_scope_stack);
if (!entry) {
return NULL;
}
struct builder_scope *scope
= b_unbox(struct builder_scope, entry, s_entry);
return scope->s_block;
}
void mie_builder_step_into_op(struct mie_builder *builder, struct mie_op *op)
{
struct mie_region *region = NULL;
if (MIE_VECTOR_COUNT(op->op_regions) == 0) {
region = mie_op_add_region(op);
} else {
region = &op->op_regions.items[MIE_VECTOR_COUNT(op->op_regions) - 1];
}
mie_builder_step_into_region(builder, region);
}
void mie_builder_step_into_region(
struct mie_builder *builder, struct mie_region *region)
{
struct mie_block *block = NULL;
if (MIE_VECTOR_COUNT(region->r_blocks) == 0) {
block = mie_region_add_block(region);
} else {
block = &region->r_blocks.items[MIE_VECTOR_COUNT(region->r_blocks) - 1];
}
mie_builder_step_into_block(builder, block);
}
void mie_builder_step_into_block(struct mie_builder *builder, struct mie_block *block)
{
struct builder_scope *scope = malloc(sizeof *scope);
if (!scope) {
return;
}
memset(scope, 0x0, sizeof *scope);
scope->s_block = block;
scope->s_region = block->b_parent;
scope->s_op = scope->s_region->r_parent;
b_queue_push_back(&builder->b_scope_stack, &scope->s_entry);
}
void mie_builder_step_out(struct mie_builder *builder)
{
b_queue_entry *entry = b_queue_last(&builder->b_scope_stack);
if (!entry) {
return;
}
struct builder_scope *scope
= b_unbox(struct builder_scope, entry, s_entry);
b_queue_delete(&builder->b_scope_stack, entry);
free(scope);
}
static struct mie_block *create_current_block(struct mie_builder *builder)
{
struct mie_region *region = NULL;
if (MIE_VECTOR_COUNT(builder->b_root->op_regions) == 0) {
region = mie_op_add_region(builder->b_root);
} else {
region = &builder->b_root->op_regions
.items[MIE_VECTOR_COUNT(builder->b_root->op_result) - 1];
}
struct mie_block *block = NULL;
if (MIE_VECTOR_COUNT(region->r_blocks) == 0) {
block = mie_region_add_block(region);
} else {
block = &region->r_blocks.items[MIE_VECTOR_COUNT(region->r_blocks)];
}
return block;
}
struct mie_op *mie_builder_put_op(
struct mie_builder *builder, const char *dialect, const char *op_name,
struct mie_register **args, size_t nr_args)
{
struct mie_block *block = mie_builder_get_current_block(builder);
const struct mie_op_definition *op_def
= mie_ctx_get_op_definition(builder->b_ctx, dialect, op_name);
if (!op_def) {
return NULL;
}
struct mie_op *op = mie_block_add_op(block);
op->op_flags = MIE_OP_F_OP_RESOLVED;
op->op_info = op_def;
op->op_dialect = op_def->op_parent;
for (size_t i = 0; i < nr_args; i++) {
struct mie_op_arg *arg = mie_op_add_arg(op);
arg->arg_flags = MIE_OP_F_ARG_RESOLVED;
arg->arg_value.u_reg = args[i];
arg->arg_value.u_user = op;
b_queue_push_back(&args[i]->reg_use, &arg->arg_value.u_entry);
}
return op;
}
enum mie_status mie_builder_put_name(
struct mie_builder *builder, struct mie_name *name, const char *hint)
{
struct mie_name_map *map = get_current_name_map(builder);
if (!map) {
return MIE_ERR_BAD_STATE;
}
struct mie_name *result = mie_name_map_put(map, name, hint, 0);
return result ? MIE_SUCCESS : MIE_ERR_NAME_EXISTS;
}