#ifndef SOCKS_CONSOLE_H_ #define SOCKS_CONSOLE_H_ /* The console system Consoles are like simplified TTYs. Their purpose is to serve as an output sink for messages printed using printk. a struct console could be used to represent a serial port, UART port, or even a text-based framebuffer display. Anything where the job of displaying or sending text can be abstracted to a simple write() call. A secondary purpose of consoles is to allow input. For example, a console representing a serial port may allow both sending AND receiving over the port. */ #include #include #include #ifdef __cplusplus extern "C" { #endif enum console_flags { /* console is only used during the boot process. the console will be automatically de-registered when the first non-boot console is registered */ CON_BOOT = 0x01u, }; struct console { char c_name[16]; enum console_flags c_flags; spin_lock_t c_lock; void (*c_write)(struct console *, const char *, unsigned int); int (*c_read)(struct console *, char *, unsigned int); struct queue_entry c_list; }; extern kern_status_t console_register(struct console *con); extern kern_status_t console_unregister(struct console *con); extern void console_write(struct console *con, const char *s, unsigned int len); extern int console_read(struct console *con, char *s, unsigned int len); #ifdef __cplusplus } #endif #endif