mie: add name_map to generate unique value names

This commit is contained in:
2025-04-11 13:40:37 +01:00
parent 8dd67501bd
commit 98d82de47a
3 changed files with 220 additions and 1 deletions

42
mie/include/mie/name.h Normal file
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@@ -0,0 +1,42 @@
#ifndef MIE_NAME_H_
#define MIE_NAME_H_
#include <blue/core/btree.h>
#include <blue/core/queue.h>
enum mie_name_map_entry_type {
MIE_NAME_MAP_E_NONE = 0,
MIE_NAME_MAP_E_NAME,
MIE_NAME_MAP_E_BUCKET,
};
struct mie_name_map_entry {
enum mie_name_map_entry_type e_type;
uint64_t e_hash;
union {
b_queue_entry e_entry;
b_btree_node e_node;
};
};
struct mie_name {
struct mie_name_map_entry n_base;
char *n_str;
};
struct mie_name_bucket {
struct mie_name_map_entry b_base;
b_queue b_names;
};
struct mie_name_map {
b_btree m_entries;
};
extern struct mie_name_map *mie_name_map_create(void);
extern void mie_name_map_destroy(struct mie_name_map *map);
extern struct mie_name *mie_name_map_put(
struct mie_name_map *map, struct mie_name *entry, const char *hint);
#endif

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@@ -3,6 +3,9 @@
#include <blue/core/queue.h> #include <blue/core/queue.h>
#include <mie/misc.h> #include <mie/misc.h>
#include <mie/name.h>
#define MIE_VALUE(p) ((struct mie_value *)(p))
enum mie_value_type { enum mie_value_type {
MIE_VALUE_NONE = 0, MIE_VALUE_NONE = 0,
@@ -14,13 +17,20 @@ enum mie_value_type {
MIE_VALUE_RECORD, MIE_VALUE_RECORD,
}; };
enum mie_value_flags {
MIE_VALUE_F_NONE = 0x00u,
MIE_VALUE_F_STATIC = 0x01u,
};
struct mie_value { struct mie_value {
unsigned int v_ref; unsigned int v_ref;
char *v_name; struct mie_name v_name;
enum mie_value_type v_type; enum mie_value_type v_type;
enum mie_value_flags v_flags;
b_queue_entry v_entry; b_queue_entry v_entry;
}; };
MIE_API void mie_value_init(struct mie_value *val, enum mie_value_type type);
MIE_API struct mie_value *mie_value_retain(struct mie_value *val); MIE_API struct mie_value *mie_value_retain(struct mie_value *val);
MIE_API void mie_value_release(struct mie_value *val); MIE_API void mie_value_release(struct mie_value *val);

167
mie/name.c Normal file
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@@ -0,0 +1,167 @@
#include <blue/core/rope.h>
#include <blue/object/string.h>
#include <mie/name.h>
#include <stdlib.h>
#include <string.h>
B_BTREE_DEFINE_SIMPLE_INSERT(struct mie_name_map_entry, e_node, e_hash, put_entry)
B_BTREE_DEFINE_SIMPLE_GET(
struct mie_name_map_entry, uint64_t, e_node, e_hash, get_entry)
static struct mie_name_bucket *create_bucket(void)
{
struct mie_name_bucket *out = malloc(sizeof *out);
if (!out) {
return NULL;
}
memset(out, 0x0, sizeof *out);
out->b_base.e_type = MIE_NAME_MAP_E_BUCKET;
return out;
}
static void destroy_bucket(struct mie_name_bucket *bucket)
{
b_queue_iterator it;
b_queue_iterator_begin(&bucket->b_names, &it);
while (b_queue_iterator_is_valid(&it)) {
b_queue_iterator_erase(&it);
}
free(bucket);
}
struct mie_name_map *mie_name_map_create(void)
{
struct mie_name_map *out = malloc(sizeof *out);
if (!out) {
return NULL;
}
memset(out, 0x0, sizeof *out);
return out;
}
void mie_name_map_destroy(struct mie_name_map *map)
{
b_btree_iterator it;
b_btree_iterator_begin(&map->m_entries, &it);
while (b_btree_iterator_is_valid(&it)) {
struct mie_name_map_entry *entry
= b_unbox(struct mie_name_map_entry, it.node, e_node);
b_btree_iterator_erase(&it);
if (entry->e_type == MIE_NAME_MAP_E_BUCKET) {
struct mie_name_bucket *bucket
= (struct mie_name_bucket *)entry;
destroy_bucket(bucket);
}
}
free(map);
}
static b_status put_name_in_bucket(
struct mie_name_bucket *bucket, struct mie_name *name)
{
b_queue_iterator it;
b_queue_foreach (&it, &bucket->b_names) {
struct mie_name *cur = (struct mie_name *)b_unbox(
struct mie_name_map_entry, it.entry, e_entry);
if (!strcmp(cur->n_str, name->n_str)) {
return B_ERR_NAME_EXISTS;
}
}
b_queue_push_back(&bucket->b_names, &name->n_base.e_entry);
return B_SUCCESS;
}
static b_status put_name(struct mie_name_map *map, struct mie_name *name)
{
struct mie_name_map_entry *entry
= get_entry(&map->m_entries, name->n_base.e_hash);
if (!entry) {
put_entry(&map->m_entries, &name->n_base);
return B_SUCCESS;
}
if (entry->e_type == MIE_NAME_MAP_E_BUCKET) {
struct mie_name_bucket *bucket = (struct mie_name_bucket *)entry;
return put_name_in_bucket(bucket, name);
}
struct mie_name *existing_name = (struct mie_name *)entry;
if (!strcmp(existing_name->n_str, name->n_str)) {
return B_ERR_NAME_EXISTS;
}
struct mie_name_bucket *bucket = create_bucket();
if (!bucket) {
return B_ERR_NO_MEMORY;
}
b_btree_delete(&map->m_entries, &entry->e_node);
entry->e_entry = B_QUEUE_ENTRY_INIT;
bucket->b_base.e_hash = name->n_base.e_hash;
b_queue_push_back(&bucket->b_names, &existing_name->n_base.e_entry);
b_queue_push_back(&bucket->b_names, &name->n_base.e_entry);
put_entry(&map->m_entries, &bucket->b_base);
return B_SUCCESS;
}
struct mie_name *mie_name_map_put(
struct mie_name_map *map, struct mie_name *entry, const char *hint)
{
memset(entry, 0x0, sizeof *entry);
entry->n_base.e_type = MIE_NAME_MAP_E_NAME;
b_rope base = B_ROPE_CSTR(hint);
char str[256];
/* first try just the hint on its own */
b_rope_to_cstr(&base, str, sizeof str);
entry->n_str = str;
entry->n_base.e_hash = base.r_v.v_cstr.hash;
b_status status = put_name(map, entry);
if (B_OK(status)) {
entry->n_str = b_strdup(str);
return entry;
}
/* that name already exists, use a suffix to make the name unique. */
b_rope suffix = B_ROPE_UINT(0);
b_rope unique_name;
b_rope_concat(&unique_name, &base, &suffix);
for (unsigned int i = 0;; i++) {
suffix.r_v.v_uint = i;
b_rope_to_cstr(&unique_name, str, sizeof str);
entry->n_str = str;
entry->n_base.e_hash = b_hash_string(str);
b_status status = put_name(map, entry);
if (B_OK(status)) {
entry->n_str = b_strdup(str);
return entry;
}
}
return NULL;
}