Files
bluelib/io/sys/windows/directory.c

367 lines
7.5 KiB
C

#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <blue/io/directory.h>
#include <stdlib.h>
#include <string.h>
struct b_directory {
struct b_object base;
HANDLE handle;
struct b_path *abs_path;
};
struct z__b_directory_iterator {
b_queue state_stack;
};
struct iteration_state {
const b_path *search_path;
b_queue_entry entry;
HANDLE search;
WIN32_FIND_DATAA data;
bool child_search_complete;
};
static void directory_release(struct b_object *obj);
static struct b_object_type directory_type = {
.t_name = "corelib::directory",
.t_flags = B_OBJECT_FUNDAMENTAL,
.t_id = B_OBJECT_TYPE_PATH,
.t_instance_size = sizeof(struct b_directory),
.t_release = directory_release,
};
static enum b_status status_from_win32_error(int error, enum b_status default_value)
{
switch (error) {
case ERROR_FILE_NOT_FOUND:
return B_ERR_NO_ENTRY;
default:
return default_value;
}
}
enum b_status b_directory_open(
struct b_directory *root, const struct b_path *path,
struct b_directory **out)
{
enum b_status status = B_SUCCESS;
const b_path *parts[] = {
root ? root->abs_path : NULL,
path,
};
b_path *new_path = b_path_join(parts, sizeof parts / sizeof *parts);
if (!new_path) {
return B_ERR_NO_MEMORY;
}
HANDLE dir_handle = CreateFileA(
b_path_ptr(new_path), GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, NULL,
OPEN_EXISTING, FILE_FLAG_BACKUP_SEMANTICS, INVALID_HANDLE_VALUE);
if (dir_handle == INVALID_HANDLE_VALUE) {
status = status_from_win32_error(GetLastError(), B_ERR_IO_FAILURE);
b_path_release(new_path);
return status;
}
BY_HANDLE_FILE_INFORMATION dir_info;
if (!GetFileInformationByHandle(dir_handle, &dir_info)) {
status = status_from_win32_error(GetLastError(), B_ERR_IO_FAILURE);
CloseHandle(dir_handle);
b_path_release(new_path);
return status;
}
if (!(dir_info.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
CloseHandle(dir_handle);
b_path_release(new_path);
return B_ERR_NOT_DIRECTORY;
}
struct b_directory *dir
= (struct b_directory *)b_object_type_instantiate(&directory_type);
if (!path) {
CloseHandle(dir_handle);
b_path_release(new_path);
return B_ERR_NO_MEMORY;
}
dir->abs_path = new_path;
dir->handle = dir_handle;
*out = dir;
return B_SUCCESS;
}
static struct iteration_state *get_iteration_state(
struct z__b_directory_iterator *it)
{
b_queue_entry *last = b_queue_last(&it->state_stack);
if (!last) {
return NULL;
}
return b_unbox(struct iteration_state, last, entry);
}
static struct iteration_state *push_iteration_state(
struct z__b_directory_iterator *it)
{
struct iteration_state *state = malloc(sizeof *state);
if (!state) {
return NULL;
}
memset(state, 0x0, sizeof *state);
b_queue_push_back(&it->state_stack, &state->entry);
return state;
}
static void pop_iteration_state(struct z__b_directory_iterator *it)
{
struct iteration_state *state = get_iteration_state(it);
if (!state) {
return;
}
b_queue_pop_back(&it->state_stack);
FindClose(state->search);
free(state);
}
static void cleanup_iterator(struct b_directory_iterator *it)
{
while (!b_queue_empty(&it->_z->state_stack)) {
pop_iteration_state(it->_z);
}
free(it->_z);
it->_z = NULL;
}
static void update_iterator_data(struct b_directory_iterator *it)
{
if (it->filepath) {
b_path_release(B_PATH(it->filepath));
it->filepath = NULL;
}
struct iteration_state *state = get_iteration_state(it->_z);
if (state) {
it->filename = state->data.cFileName;
struct b_path *filename = b_path_create_from_cstr(it->filename);
const struct b_path *parts[] = {
state->search_path,
filename,
};
it->filepath = b_path_join(parts, sizeof parts / sizeof parts[0]);
}
}
static bool move_into_directory(struct b_directory_iterator *it, const char *dir_name)
{
struct iteration_state *state = get_iteration_state(it->_z);
struct b_path *dir_name_p = b_path_create_from_cstr(dir_name);
struct b_path *wildcard = b_path_create_from_cstr("*");
const struct b_path *parts[] = {
state ? state->search_path : NULL,
dir_name_p,
};
struct b_path *dir_path = b_path_join(parts, sizeof parts / sizeof *parts);
parts[0] = dir_path;
parts[1] = wildcard;
struct b_path *search_path
= b_path_join(parts, sizeof parts / sizeof *parts);
state = push_iteration_state(it->_z);
state->search_path = dir_path;
state->search = FindFirstFileA(b_path_ptr(search_path), &state->data);
b_path_release(search_path);
b_path_release(wildcard);
b_path_release(dir_name_p);
if (state->search == INVALID_HANDLE_VALUE) {
pop_iteration_state(it->_z);
return false;
}
while (!strcmp(state->data.cFileName, ".")
|| !strcmp(state->data.cFileName, "..")) {
BOOL ok = FindNextFileA(state->search, &state->data);
if (!ok) {
pop_iteration_state(it->_z);
return false;
}
}
return true;
}
static bool move_to_first_item(
struct b_directory_iterator *it, const struct b_path *root_dir)
{
bool has_results = move_into_directory(it, b_path_ptr(root_dir));
if (!has_results) {
return false;
}
if (it->flags & B_DIRECTORY_ITERATE_PARENT_FIRST) {
return true;
}
while (true) {
struct iteration_state *state = get_iteration_state(it->_z);
if (!(state->data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
break;
}
has_results = move_into_directory(it, state->data.cFileName);
if (!has_results) {
pop_iteration_state(it->_z);
break;
}
}
return true;
}
static bool move_to_next_item(struct b_directory_iterator *it)
{
while (true) {
struct iteration_state *state = get_iteration_state(it->_z);
if (!state->child_search_complete
&& (state->data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
&& (it->flags & B_DIRECTORY_ITERATE_PARENT_FIRST)) {
if (move_into_directory(it, state->data.cFileName)) {
return true;
}
}
bool has_items = FindNextFileA(state->search, &state->data);
if (!has_items) {
pop_iteration_state(it->_z);
state = get_iteration_state(it->_z);
if (it->flags & B_DIRECTORY_ITERATE_PARENT_FIRST
&& state != NULL) {
state->child_search_complete = true;
continue;
}
return state != NULL;
}
state->child_search_complete = false;
if (!(state->data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
return true;
}
if (it->flags & B_DIRECTORY_ITERATE_PARENT_FIRST) {
return true;
}
while (true) {
state = get_iteration_state(it->_z);
has_items = move_into_directory(it, state->data.cFileName);
if (!has_items) {
pop_iteration_state(it->_z);
return true;
}
state = get_iteration_state(it->_z);
if (!(state->data.dwFileAttributes
& FILE_ATTRIBUTE_DIRECTORY)) {
return true;
}
}
}
return true;
}
int b_directory_iterator_begin(
struct b_directory *directory, struct b_directory_iterator *it,
enum b_directory_iterator_flags flags)
{
if (b_directory_iterator_is_valid(it)) {
cleanup_iterator(it);
}
it->flags = flags;
struct z__b_directory_iterator *it_data = malloc(sizeof *it_data);
memset(it_data, 0x0, sizeof *it_data);
it->_z = it_data;
move_to_first_item(it, directory->abs_path);
update_iterator_data(it);
return 0;
}
bool b_directory_iterator_next(struct b_directory_iterator *it)
{
if (!it->_z) {
return false;
}
bool result = move_to_next_item(it);
update_iterator_data(it);
return result;
}
enum b_status b_directory_iterator_erase(struct b_directory_iterator *it)
{
return B_SUCCESS;
}
bool b_directory_iterator_is_valid(const struct b_directory_iterator *it)
{
if (!it->_z) {
return false;
}
if (!get_iteration_state(it->_z)) {
return false;
}
return true;
}
static void directory_release(struct b_object *obj)
{
}