#include "class.h" #include "type.h" #include #include #include void *b_class_get(b_type id) { struct b_type_registration *r = b_type_get_registration(id); if (!r) { return NULL; } return r->r_class; } const char *b_class_get_name(const struct _b_class *c) { return c->c_type->r_info->t_name; } void *b_class_get_interface(const struct _b_class *c, const union b_type *id) { const struct b_type_registration *type_reg = c->c_type; struct b_type_component *comp = b_type_get_component(&type_reg->r_components, id); if (!comp) { return NULL; } return (char *)c + comp->c_class_data_offset; } b_result b_class_instantiate( struct b_type_registration *type, struct _b_class **out_class) { struct _b_class *out = malloc(type->r_class_size); if (!out) { return B_RESULT_ERR(NO_MEMORY); } memset(out, 0x0, type->r_class_size); out->c_magic = B_CLASS_MAGIC; out->c_type = type; struct b_queue_entry *entry = b_queue_first(&type->r_class_hierarchy); while (entry) { struct b_type_component *comp = b_unbox(struct b_type_component, entry, c_entry); const struct b_type_info *class_info = comp->c_type->r_info; void *class_data = (char *)out + comp->c_class_data_offset; if (class_info->t_class_init) { class_info->t_class_init(out, class_data); } entry = b_queue_next(entry); } *out_class = out; return B_RESULT_SUCCESS; }